How to build a one-click deployment in libGDX 1.0 (II)
My last post about this topic was a bit brief and perhaps some concepts didn’t remain clear. So here you have, this is part II. Hope you enjoy it!
My last post about this topic was a bit brief and perhaps some concepts didn’t remain clear. So here you have, this is part II. Hope you enjoy it!
This tutorial attempts to describe the process of how the Jemchicomac team has ported Crazy Belts (developed in LibGDX) to Windows 8.1 Desktop, Tablet and Phone. Preparations Compiling the LibGDX HTML Version from Eclipse Preparations in Visual Studio 2013 Running … Continued
LibGDX is a powerful tool used by many developers in game industry and by us in Crazy Belts. We hope you find this tutorial easy, and please don’t hesitate on asking anything you want in the comments.